What I did in the game: Collection 100% completed. Both main characters LV30.
The One Picture I have taken: Monsters section of the Collection, since it shows the post-game boss beaten. But you can't show much completion with only 1 picture to be frank.
Second Voice of Cards game I'm completing, so I won't go into the details of how the game plays. You can go read my first completion post here for that. This time around the theme is around sea travel. You and your maiden friend need to go from island to island using a boat, so you'll be exploring the sea high and low. Unlike the first game which felt like a straight road to your next destination, this time around, it feels more open-world because of that. Until you reach the island, you most often have a third character, a puppet-like spirit, and those 3 characters can be leveled like in the previous game. But upon reaching an island, you'll enter into a Story Chapter, and two new characters will join your party, replacing the puppet spirit. Those two new characters can't be leveled, and you can't equip anything on them besides an accessory. Upon completing the story of the island, they'll leave your party, and you go to your next island. At first, it felt like there was less customization because of that, but to compensate, your main character can equip any weapons available to buy, and you'll have to quickly strategize around what the game is giving you.
In fact, I could say that the first game was almost like a Training Session, because this one will become REALLY brutal. The series of boss toward the end will all make you suffer and plan with everything you have at your disposal. The Post-Game boss in this one made the first Voice of Cards Post-Game Boss feels like a tiny kitten, even at max level. And to reflect on that brutality, the story is also a lot darker, unlike the first game again which was really happy and cheerful. There's almost no joking around here. Almost every stories are bitter-sweet, if not totally depressing, and the amazing soundtrack accompanying the game make the experience even more heavy. You can feel that the Nier mastermind is behind those games here. So yeah, Forsaken Maiden and Isle of Dragon Roars are like total opposite game using the same base mechanic. Both are fully worth experiencing, and I can't really decide which one was the best between the two (though, if you prefer more casual JRPG, go with the first one). And I've read that the third game once again is a totally different experience, so I can't wait to try this one too and conclude the trilogy.

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